#1 Metroland
I created Metroland because I felt that it went in a direction that other games were not going in. The experience of transport orientated commuter towns and land value capture was something that I felt was missing in other city builder/transport type games. I decided that instead of trying to create this experience as a mod in other games, that I would go through the effort of developing this experience from the ground up in Unity.
I have not worked entirely alone. TGR Studio who are modders for games such as Transport Fever and Cities Skylines have helped me to create quality 3D models. They have also worked on Workers and Resources: Soviet Republic.
Thank you for your support.